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What's new in animation: cinematics!

By 1 octobre 2012No Comments

It is always within the video game studio Ubisoft Annecy that I am currently a 3D animator. Recently, I had the opportunity to work on a new facet of realistic animation for video games: cinematics!

Watchdogs is a video game developed by Ubisoft

What do you mean cinematics?

Until now my projects have been focused on animations called "gameplay", i.e. called by the game code when the player performs an action. These are very short animations, cut out which, it must be said, sound more of technique rather than creativity :p

Cinematics, on the other hand, in real time or "calculated", is another story. And that's really where I'm having fun! Much more focused on creativity, even if you have to respect the performance of the actors and the artistic direction, the fact of having a long action really related to a set, which makes sense, made me realize that it was in this way that I would like to lead my career.

In The DLC of Watchdogs, Bad Blood, you play as a hacker named T-Bone.

DLC Watchdogs: Bad Blood

So it was in collaboration with the studio Ubisoft Montreal that I was able to make my weapons. On the Project Watchdogs DLC: Bad Blood.
History Parallel to the main game of Watchdogs, we attack the scenario by the angle of the character of T-Bone.

The cinematic I worked on takes place at the end of the game. I was in charge of the motion editing of the 2 characters present in the scene (not on the screens). I'll let you discover the video:

As well as the case study that describes in more depth the challenges I encountered: The case study on the Watchdogs Bad Blood project.

Aude

Author Aude

Animateur 3D depuis maintenant une dizaine d'année, j'ai exploré pas mal d'horizons dans le monde de l'Animation. Ces dernières années ont été tournées vers le Motion Editing, qui est devenu au final ma spécialité. Bienvenue sur mon portfolio où je partage mes projets et mes dernières actualités pro !

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